Zappar-Based Augmented Reality Development for Science Learning for Elementary School Students
DOI:
https://doi.org/10.53797/ujssh.v5i2.7.2026%20Keywords:
augmented reality, zappar, human digestion, science learningAbstract
The development of Zappar-based Augmented Reality learning media was carried out because students' understanding of human digestive organs was still lacking. The purpose of this study was to analyze needs, describe development designs, prove feasibility and prove the effectiveness of Zappar-based augmented reality media for fifth-grade elementary school students in Sukolilo District, Pati Regency. This study is a type of development research or Research and Development (R&D) that adopts the Borg and Gall model development method. Qualitative data collection techniques through documentation, interviews and observations, while quantitative data collection techniques through tests and questionnaires. Data analysis included initial data before the study, product development process data, product feasibility data and data on the effectiveness of Zappar-based augmented reality learning media. The results of the study showed that the level of need for Zappar-based augmented reality learning media for science is quite high. Furthermore, designing a Zappar-based augmented reality application using the Zapworks application used seven stages. The average validation results from language, material, and media experts were 3.50, 3.50, and 3.58, respectively, all of which were included in the "Very Eligible" category. This validity was strengthened by the results of the questionnaire which showed that student and teacher responses had an average score of 3.33 and 3.14, with the "Very Good" and "Good" categories. In addition, the results of the analysis using the Paired Sample T-test showed a value <0.05, namely 0.00 and 0.00, supported by the results of the Independent Sample T-test which were also <0.05, namely 0.036 and 0.022.References
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